Thursday, July 10, 2008

Land of the Dead: Road to Fiddler’s Green

A horrific plague breaks out and mobs of zombies are roaming throughout the tri-state area, people killing at random. You play Jack, a simple
farmer who must rise beyond fear, and battle your way through hordes of
terrifying undead who are bent on spreading the zombie plague. You
encounter a mysterious man named
Mr. Kaufman who has established Fiddler’s Green, a fortified city,
which holds the last of the living. He has offered you a special job,
with an exceptional reward. An offer too good to turn down, but will
you live long enough to reap the rewards?

There is an almost
pseudo-brilliance to the sheer awfulness of Land of the Dead: Road to
Fiddler's Green. Loosely based within the same universe as zombie
pioneer George Romero's Land of the Dead film from earlier this year,
Road to Fiddler's Green isn't content on being another completely
unplayable movie-to-game translation. It's almost as though the
developers wanted to capture the essence of the zombie through each and
every aspect of the game. In many ways, it feels like it was once a
regular, workaday, full-featured first-person shooter that was horribly
murdered by zombies and then resurrected into a shambled, decrepit,
undead version of its former self. Every component of this game is slow
to react, dumb as a doornail, and irreparably broken. It shuffles along
at a sluggish, depressing pace while pieces of it literally fall apart
at the seams. And the only thing going through its figurative mind is
the unquenchable instinct to attack and feed on your free time and
money. This game is either one of the most avant-garde pieces of gaming
artistry to ever find its way to the retail market, or one of the worst
PC games you'll ever play--though, it's probably the latter.




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