Thursday, June 12, 2008

Enemy Territory: QUAKE Wars


The release of
Battlefield 1942 for the PC in 2002 was a milestone for online gaming,
creating a highly popular middle ground between traditional first
person shooters and massively multiplayer online games. Like
Battlefield this new game is essentially online-only, featuring huge
battles between opposing forces of humans and aliens, with each side
possessing a completely different set of vehicles and weapons.

it’s set in the Quake universe the connections to the other games are
not important. As you might imagine the overarching plotline is not the
going to be winning any literary awards either, but actually the game
is much better at telling a story than many of its contemporaries.
Instead of just capturing flags or anonymous control points all of the
game’s levels have a very complex series of interconnected objectives.
For example, you might be assaulting a based requiring you to first
bridge a gorge, then knock out anti-aircraft batteries, before taking
down the base’s shield generators. Character classes are just as
involved, with engineers, field ops and the rest all having a very
different range of weapons and equipment. As complex as all that sound
though you can still choose to ignore it all entirely and just play as
a soldier and run around shooting bad guys.

Although developed
by British team Splash Damage this includes the latest in graphical
technobabble from original Quake creators iD Software, in the form of
MegaTextures. The idea is that texture patterns are never repeated and
there’s no fogging or pop-up at all. Whatever the technology used
though the game is hugely impressive to look at and after the mild
disappointment of Battlefield 2142 looks certain to become the next big
thing in online PC gaming.

Manufacturer's Description
as the prequel to id Software's legendary QUAKE II, Enemy Territory:
QUAKE Wars is the ultimate online team and objective-based multiplayer
experience. Set within the epic QUAKE universe in the year 2065, the
game pits the Allied troops of the Global Defense Force (GDF) against a
new Axis of Evil the barbaric and technologically advanced Strogg -
during their initial invasion of Earth.

Gamers choose to play as
Human or Strogg in one of five unique character classes. Employing an
arsenal of weapons, vehicles and deployable armaments, players engage
in an action-packed test of skill and coordinated teamwork through a
series of combat objectives. Persistent character growth and
achievements reward players for teamwork, while clearly defined mission
and class objectives guide new players to meaningful contributions on
the battlefield.

In development at Splash Damage, co-creators of
the award winning Wolfenstein: Enemy Territory, and in conjunction with
id Software, Enemy Territory: QUAKE Wars employs id Software's new
MegaTexture graphics technology, delivering large outdoor battlefields
of unrivalled detail. These life-like recreations of real-world
environments are designed specifically for objective-based team combat
and include realistic terrain, lighting, special effects and
atmospheric conditions.

Team-Based, Strategic Missions
in Enemy Territory: QUAKE Wars is all about conquering and securing
enemy territory, and pushing forward or holding your team's front line.
Players must work together using their vehicles, deployables, and
character class abilities to complete objectives, defend valuable
installations, or execute massive assaults. The gameplay is designed to
allow players of every skill level to jump into a match and make a
sizeable contribution to the overall mission. Every player's choice of
character class, along with their actions play a critical role
throughout as they gain rank, upgrade skills and provide specialist
abilities necessary for victory.

Unique Teams and Character Classes
asymmetric gameplay, the characters of both the GDF and the Strogg
look, move, and behave uniquely. Bases, characters, vehicles and
weapons demonstrate the different technologies and behaviour of each
side and require distinctive approaches to combat from each player. For
example, a GDF Medic can heal and quickly revive injured or fallen
soldiers on the field, while the Strogg Technician may use a GDF corpse
as a host body for a waiting Strogg reinforcement. Similarly, the GDF
Field Ops will deploy and call-in a laser-guided strategic strike
missile, while the Strogg Opressor peppers a GDF convoy with his Plasma
Mortar. Players can choose one of five character classes unique to each
force, including the GDF's Soldier, Field Ops, Engineer, Covert Ops and
Medic, or the Strogg's Aggressor, Opressor, Constructor, Infiltrator,
and Technician.

Weapons, Vehicles, Deployables
The weapons,
vehicles and deployables in Enemy Territory: QUAKE Wars are much more
than standard issue equipment. Each selection truly affects gameplay
and is integral to a team's success or failure. Set in the relative
near future, the Human arsenal is based on ultramodern updates to
today's conventional Earth arsenal, while the Strogg utilize a more
advanced technology suitable for conquering vastly different alien
worlds. The GDF use weapons, and vehicles such as machine guns, rocket
launchers, armoured personnel carriers, and hover-copters, among
others. Conversely, the Strogg's technology is built on the
manipulation of energy and gravity and includes assets like the Hyper
Blaster, Lightening Gun, a giant mech-walker, a hover tank, vertical
take-off and landing Hornet, and more. Players will also utilize unique
strategic assets like radar, auto targeting anti-personnel or vehicle
turrets, artillery or strategic strike missiles all of which are
realistically deployed onto the battlefield when and where you choose.

Ground-Breaking Technology
id Software's new MegaTexture rendering technology, Enemy Territory:
QUAKE Wars renders large, highly detailed and un-tiled outdoor
environments all the way to the horizon. Outdoor dynamic lighting
allows for every battle to be fought during day or night, with accurate
simulation of shadows, atmosphere, vegetation, and weather. Advanced
real-time physics, and all new network code support large-scale
military combat for up to 24 players through real-world locations,
including deserts, glaciers, mountains, and countryside.


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