Wednesday, December 3, 2008


The fourth installment of the popular series by Rockstar features
improved graphics, new features, and new gameplay. Players take on the
role of Niko Bellic, a rough-around-the-edge chap from Eastern Europe.
Niko has arrived in America, in Liberty City -- a land full of promise
and opportunity. His cousin convinced him to emigrate, to join him in
his mansion and life of luxury, but as soon as he steps off the boat,
Niko discovers the truth about the American way. Still, the wealth, the
comfort, the bliss of the good life, it all really is here ... And it's
all for the taking.

GTA IV reinvents the series with a renewed
version of Liberty City detailed to the last pothole and rooftop vent.
There are now four boroughs to explore plus extra area outside of
Liberty City proper. With the ability to climb obstacles, drive cars,
steer boats and pilot helicopters, the world of GTA is more accessible
than ever before.

According to Rob Nelson, producer at Rockstar Toronto, the PC version
has been working on GTA IV PC since January with a team of around 50
members. He gave us some perspective as to why the PC version is coming
out later than with Xbox 360 and PlayStation 3 versions. "The earlier
PC versions of Grand Theft Auto (since III) have always been put into
production as soon as the console versions were complete; in this case,
we've been working in concert with the console teams, and even a little
before. The reason we're releasing six months later is due to the fact
that we are building this as a pc game from the ground up and adding
additional features to an already massive experience."

Mouse and keyboard aiming makes things easier.
what's been added since? There'll be custom match filtering for
multiplayer games, though it sounds like there might be something else
in the works. "At this time, all we're talking about is the custom
match filtering," said Nelson. "You'll be able to create a multiplayer
match with any number of specifications, and others can search for
something that is just right." Players also get a built-in video editor
to splice together replays, more control options and, as you might
expect, better graphics.

But what about the downloadable content
on the way for the Xbox 360 version? "The downloadable content is
exclusive to the Xbox 360," said Nelson.

As far as content goes
like missions and storyline, nothing's really changed with the
single-player for the PC version. You'll still get the same kind of
open-ended experience playing as protagonist Niko Bellic as, fresh of
the boat, he prowls the streets of Liberty City, instigating chaos,
committing crimes, and stumbling his way up from the metropolis's seedy
underbelly. With the PC version, you naturally get a different input,
the mouse and keyboard. If you want, though, it's entirely possible to
play through with a gamepad. For our demo, an Xbox 360 controller was
hooked up, and it along with the mouse and keyboard were active at the
same time, meaning we didn't have to go into a control menu to swap
between which input devices were active. This way, you can use the
mouse and keyboard for aiming and the controller for driving, or
whatever you prefer.

Traffic density can be turned way up on PC.
can say that aiming, as might be expected, is far easier in the PC
version. Making precision shots while barreling through crowded streets
to blow out tires and the brains of drivers was far more practical, and
should hopefully make for some more entertaining high-speed pursuits as
you're more easily able to pull off desired actions. There's also a
slider in the PC version to dramatically increase traffic density,
which can lead to traffic jams of thirty or so cars. If you've got some
explosives on you, like for instance a rocket launcher, this can lead
to some serious fireworks that should be sure to please those gamers
that play GTA games more for the random cop chases than the storyline
and missions.

Even with all the graphics options cranked and the
resolution set at a ridiculous 2560 x 1600 the game still ran well as
we sped through the city and blew up as many things as possible. We
checked out the specs on the rig and it turns out there was some pretty
powerful hardware in there: a Core 2 Extreme X9650 CPU, GeForce GTX 280
graphics card, and 3 GB of RAM. At this setting, the game definitely
looked better than the console versions, particularly with regards to
the extended draw distance and less pop-up, though that shouldn't be
all that surprising.

The one major difference with the PC
version is the addition of a replay editor. At any time during play
offline or on you're able to hit a key, F2 as default, to record a 30
to 60 second clip of gameplay. The length is determined by what's going
on onscreen. You can hit F2 as many times as you want, and the game
will record overlapping clips, so no worries about interruption.
There's no limit on how many clips you can record, just basically as
many as you've got room for on your hard drive. Once you think you've
captured something you like, you can pop out to the replay editor to
start customizing your clips.

The seems like a pretty useful
tool, as it lets you do things like cut up and splice together
different bits of clips. So if you've got five different explosions and
want to string them together into a montage, you just load up each
clip, set ins and out and, through a seemingly easy to use interface,
string them together. For each clip you can also set a whole range of
visual filters and camera angles to get the best view of the action.
This way you can show shootings from the point of view of the victim,
overlay a green-tinted or sepia toned filter, maybe adjust the audio
levels, and add in some custom text for an added effect. Like, when the
cop car explodes, you can have text pop up with some creative witticism
such as "Look, this cop car is exploding."

Better draw distances, less pop-in.
addition to setting your own camera angles, it's also possible to have
the camera perform movements while a scene plays out. If you want the
view to orbit around Niko Bad Boys II-style while he's unloading clips
or set the camera to a shaky handheld setting while he's running and
gunning, that's entirely within your power. Then you can slap on a song
from the soundtrack for some music accompaniment, touch up whatever
else you feel is necessary, and move on to exporting the final file in
640x480, 720p, and 1080p sizes to the Rockstar Social Club where others
can take a look at your creation.

Overall it seems like an easy
to use but powerful editor, and something that should definitely be
pretty nice for players who want to capture those chance moments in the
game that seem like they'll never happen again. You'll just have to
remember to hit F2.

For multiplayer, the game uses Games for
Windows -- Live, the integration of which Nelson was willing to
elaborate on. "Achievements for single-player, friends lists, voice
communication, multiplayer anti-cheating technology, and distributed
worldwide servers for robust online play... you will have the exact
same achievements available from the single-player and multiplayer on
the consoles."



And For Cracking !


1) Close your internet connection.

2) Copy paul.dll from “Crack” directory into “OfflineActivation” folder in directory.

3) Run OfflineActivation.exe in the “OfflineActivation” folder in
the game directory.

use this:



and click “Activate” (with this cracked paul.dll you can enter whatever you like in the Unlock co***Serial field).

you should get the Activation Success message.

4) LaunchGTAIV.exe file has a a release date check, so:

change the date in you computer to anything later than 3rd December.

5) Run LaunchGTAIV.exe.




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